Animation Tests

First animation test, rotoscoping over a dancing girl from the clip below. Downloaded the clip and followed rotoscoping tutorials. Found she was a little static just as a rotoscope so I added the drag to her limbs when they speed up which was really satisfying. 




Seems to be a rave going on in this second one though. Wanted to add a cel-animated drop but couldn't figure out why the 'onion skinning' wasn't showing up in PS as it had before. So I imported it to CC Animate (AKA Flash) and could animate the drop but for somehow the drop is on blank in-between frames that don't have the girl on them which creates this flickering zoetrope effect. 


Well, I sort of fixed it. Except I had to delete every other frame so she's going double time. Also in terms of movement I'd have to amend the drop, it seems to slow down just before it hits the ground when if anything it should speed up. I was trying to have it slow down at the highest point then speed towards the ground but it didn't quite work out. Keyframing first might solve this.


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Gonna figure out how to animate the classic squirrel run. Squirrels are great for animating the 12 principles because of the way their bodies squash, stretch, bound, arc and the secondary movement of their long tails.







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