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Showing posts from May, 2018

Face morph experiments

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The face morph was the most intimidating thing for me because I couldn't figure out how to do it and that was holding me back from starting. So I just started with some messy things but it's given me a way better ida of what I want. Also was using TvPaint to animate these so there was a bit of a learning curve as well, and I'm finding there's not so many tutorials online for TvPaint, so it's a bit harder to figure things out than with the Adobe suite. So I'm imagining something in between these two

Software

Photoshop: I like photoshop to animate because it's intuitive for me and I can do quite details drawings. It has many shortfalls though Animate: Animate does onion skinning and 'tagged' colours, where the colour changes across he whole animation if you change it in one frame OpenToonz: I really liked the idea of OpenToonz, but the user interface is dificult to navigate. I find it has a steeper learning curve than most and for the level on animation I'm working on right now, it has unnecessary steps to take just to animate, such as having a seperate drawing board from the animation board TV paint: It seems TV paint is a good combination of usability and technical proficiency. I find it harder to find decent tutorials on it but once I get the hang of it I think this is the best one for me. I like the adjustments you can make to the onion skinning and how easy it is to colour Basics Colouring Interface basics Aaron Blaise, getting into some more useful t...

Development

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Interesting looking at a combination of photographs and caricatures of both anti-Chinese and in defence of Chinese immigration. I've decided not to give my character a face, partly so I can just focus on the animation and partly inspired by a theory that a character without a face is one you can more easily imagine as yourself. This theory is used mostly in indie games, most recently in Ashen , a game by Aurora44. I really like the characters in Ashen for their simplicity and block-like style. But previously was a style in video games due to low polygon shapes. I think Ashen is bringing this back partly for nostalgia. I also find it nostalgic looking back at old video games I grew up with like the first tomb raiders or LBA 2.   Of course, I'm not doing a game, I'm doing an animation. I like this style, it reminds me of figure simplification like in life drawing